Requests for Research 2.0
We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.
We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.
We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered “types” (non-exclusive categories).
Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.
We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for walking and crawling in different directions, which enables the agent to
Reinforcement learning algorithms can break in surprising, counterintuitive ways. In this post we’ll explore one failure mode, which is where you misspecify your reward function.
We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.