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Genesis AI Releases Nyx, Quadrants, and Genesis World 1.0 Physics Platform for Scalable Robotics Foundation Model Evaluation

Genesis AI released Genesis World 1.0. The platform consists of four components: the Genesis World physics engine, Nyx (a real-time path-traced renderer), Quadrants (a Python-to-GPU compiler), and a simulation interface. It is designed to accelerate robotics foundation model development through simulation-based evaluation. Robotics model development has two bottlenecks: data and iteration speed. The field has […]

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Hermes Agent Ships Tool Search for MCP: Anthropic Evals Show 49% to 74% Accuracy Gain on Opus 4

Nous Research’s open-source Hermes Agent now ships a Tool Search feature. It directly addresses a growing bottleneck in AI agent systems: too many MCP tools filling up the context window. In this explainer article, we will breaks down what Tool Search does, how it works, and when to use it. The Problem: MCP Tools Are

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StepFun Releases Step 3.7 Flash: A 198B MoE Vision-Language Model for Coding Agents and Search Workflows

StepFun today released Step 3.7 Flash, a multimodal Mixture-of-Experts model targeting agentic use cases. It adds native vision input and improved tool-use reliability over Step 3.5 Flash. What is Step 3.7 Flash? Step 3.7 Flash is a 198B-parameter sparse Mixture-of-Experts (MoE) vision-language model. It pairs a 196B-parameter language backbone with a 1.8B-parameter vision encoder (ViT)

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Meet mKernel: A Multi-GPU, Multi-Node Fused Kernel Library for GPU-Driven Communication

GPU communication overhead is a measurable bottleneck in production AI workloads. According to data cited by the mKernel project, communication can consume 43.6% of the forward pass and 32% of end-to-end training time. Across popular Mixture-of-Experts (MoE) models, inter-device communication can account for up to 47% of total execution time. Researchers from UC Berkeley’s UCCL

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Hexo Labs Open-Sources SIA: A Self-Improving Agent That Updates Both the Harness and the Model Weights

Most AI agents stop improving once a human stops tuning them. The model is fixed. The scaffold around it is fixed. Hexo Labs wants to move both at once. It released SIA (Self-Improving AI) this week as an open-source framework under an MIT license. The core claim of this research is narrow but concrete. SIA

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Liquid AI Releases LFM2.5-8B-A1B: An On-Device MoE Model With 8.3B Total and 1.5B Active Parameters

Liquid AI just shipped LFM2.5-8B-A1B. It is an on-device Mixture-of-Experts (MoE) model built for tool calling. The model holds 8.3B total parameters but activates only 1.5B per token. That sparsity is what lets it run on consumer hardware. The release follows LFM2-8B-A1B, which Liquid AI team published earlier. LFM2.5 is a new family of hybrid

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Anthropic Ships Claude Opus 4.8 Alongside Dynamic Workflows and Cheaper Fast Mode, With Workflows Capped at 1,000 Subagents

Anthropic just launched Claude Opus 4.8. Also, there two Claude Code updates shipped with it. Dynamic workflows run many subagents in parallel. Fast mode now supports Opus 4.8 at a lower price. Both are research previews. What Dynamic Workflows Actually Are A dynamic workflow is a JavaScript script that orchestrates subagents at scale. Claude writes

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Perplexity AI Open-Sources Unigram Tokenizer That Achieves 5x Lower p50 Latency Than Hugging Face tokenizers Crate

Perplexity AI’s research team reimplemented their Unigram tokenizer from scratch in Rust and open-sourced the code in pplx-garden, their inference technology repository. At production input lengths, the new encoder cuts p50 latency by roughly 5x versus the Hugging Face tokenizers crate, ~2x versus SentencePiece (C++), and ~1.5x versus IREE’s tokenizer (C), with zero steady-state heap

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Sakana AI Proposes DiffusionBlocks: a Block-wise Training Framework That Converts Residual Networks into Independently Trainable Denoising Modules

Researchers from Sakana AI and the University of Tokyo propose DiffusionBlocks. It trains transformer-based networks one block at a time. Training memory is reduced by a factor of B, where B is the number of blocks. Performance is maintained across diverse architectures. The Memory Problem in Neural Network Training End-to-end backpropagation requires storing intermediate activations

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NVIDIA Releases Polar, a Token-Faithful Rollout Framework for GRPO Training Across Codex, Claude Code, and Qwen Code

Reinforcement learning for language agents is growing more complex. Agents now manage multi-turn tool use, long-running contexts, and multi-agent orchestration. The main engineering challenge is connecting existing agent software to training pipelines without breaking how those tools work. NVIDIA’s research team introduced Polar, a rollout framework that lets researchers run reinforcement learning over any agent

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