FFJORD: Free-form continuous dynamics for scalable reversible generative models
FFJORD: Free-form continuous dynamics for scalable reversible generative models Read More »
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We’ve trained a human-like robot hand to manipulate physical objects with unprecedented dexterity.
Yesterday, OpenAI Five won a best-of-three against a team of 99.95th percentile Dota players: Blitz, Cap, Fogged, Merlini, and MoonMeander—four of whom have played Dota professionally—in front of a live audience and 100,000 concurrent livestream viewers.
The first run of our Retro Contest—exploring the development of algorithms that can generalize from previous experience—is now complete.
Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement
Learning Montezuma’s Revenge from a single demonstration Read More »
We introduce Glow, a reversible generative model which uses invertible 1×1 convolutions. It extends previous work on reversible generative models and simplifies the architecture. Our model can generate realistic high resolution images, supports efficient sampling, and discovers features that can be used to manipulate attributes of data. We’re releasing code for the model and an online visualization tool so
We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to add new games to the platform.