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Implementing Deep Q-Learning (DQN) from Scratch Using RLax JAX Haiku and Optax to Train a CartPole Reinforcement Learning Agent

In this tutorial, we implement a reinforcement learning agent using RLax, a research-oriented library developed by Google DeepMind for building reinforcement learning algorithms with JAX. We combine RLax with JAX, Haiku, and Optax to construct a Deep Q-Learning (DQN) agent that learns to solve the CartPole environment. Instead of using a fully packaged RL framework, […]

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Meet GitAgent: The Docker for AI Agents that is Finally Solving the Fragmentation between LangChain, AutoGen, and Claude Code

The current state of AI agent development is characterized by significant architectural fragmentation. Software devs building autonomous systems must generally commit to one of several competing ecosystems: LangChain, AutoGen, CrewAI, OpenAI Assistants, or the more recent Claude Code. Each of these ‘Five Frameworks’ utilizes a proprietary method for defining agent logic, memory persistence, and tool

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IEEE Transactions on Games, Volume 18, Issue 1, March 2026

1) Emotional Design Through Visual Aesthetics in Serious Games: A Scoping ReviewAuthor(s): L. Kallabis, B. Baruque-Zanón, H. Klocke, A. M. Lara-Palma, B. NaujoksPages: 1 – 14 2) A Review of Realistic Weather Simulation Systems in Video Games: From Scripted Skies to Dynamic StormsAuthor(s): C. Mudlapur, O. P. SinghPages: 15 – 29 3) Grammar-Based Game Description Generation Using Large Language

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