1) From Play to Pedagogy: A Structured Topic Modeling Analysis of Escape Rooms ResearchAuthor(s): S. López-Pernas, A. Santamaría-Urbieta, A. Gordillo, E. Barra, D. López-Fernández, M. SaqrPages: 233 – 245
2) Switch, Reason, and Revise: Enhancing Reasoning Capability of Video Game AI by Large Language ModelsAuthor(s): W. Li, H. Liu, J. Lv, K. Huang, A. Song, Z. LeiPages: 246 – 263
3) MobaQA: MOBA Games Prediction Based on Large Language Model Fine-TuningAuthor(s): T. Nie, J. Wang, D. Hou, D. Shen, Y. KouPages: 264 – 274
4) Enhancing ADHD Early Screening With a Mobile Serious Game: A Combined Continuous Screening ParadigmAuthor(s): Y. Zhang, D. Cao, H. Hou, M. Hu, J. Li, P. Sun, S. NiPages: 275 – 284
5) Checkmating One, by Using Many: Combining Mixture of Experts With MCTS to Improve in ChessAuthor(s): F. Helfenstein, J. Czech, J. Blüml, M. Eisel, K. KerstingPages: 285 – 294
6) PQDAST: Depth-Aware Arbitrary Style Transfer for Games via Perceptual Quality-Guided DistillationAuthor(s): E. Ioannou, S. MaddockPages: 295 – 305
7) Elysian: Building Emotionally Responsive Nonplayable Characters Using Integration of FSM and Generative AI for Real-Time Dialogues in Visual GamesAuthor(s): R. K. Singh, S. D. PatilPages: 306 – 315
8) A Multidimensional Assessment of Embodied Interaction in Large-Scale Full-Body Interactive EnvironmentsAuthor(s): S. B. Ercan, I. Lorena Alessandrini, L. Guardia Vela, O. Gali Perez, N. ParesPages: 316 – 326
9) Symmetric Sudoku-Type Games From Perfect CodesAuthor(s): J. An, J. -H. Baek, K. -H. Kim, H. Lim, J. -L. KimPages: 327 – 339
10) Enhanced Policy Update Mechanism for PPO-Inspired Algorithms in Intelligent Agent-Based GamesAuthor(s): X. Jin, Y. Cao, H. Yu, H. Deng, X. ChenPages: 340 – 348
11) Micro-Analysis: Trends in Player Sentiment Toward AI Companions in Modern GamesAuthor(s): C. Mudlapur, O. P. SinghPages: 349 – 358
12) Can a Serious Video Game to Teach Scrum Be More Effective Than Traditional Methods?: A Randomized Controlled TrialAuthor(s): D. López-Fernández, J. Mayor, J. AlegrePages: 359 – 368
13) Explainable AI for Player Retention: Hyperpersonalized Promotions to Prevent Game User ChurnAuthor(s): Y. Jung, H. Jang, S. KimPages: 369 – 382
14) Acute Effects of Exergaming Session and Play Mode on Physiological and Psychosocial Responses in Sedentary Young Adults: A Quasi-Experimental StudyAuthor(s): Y. Xu, R. Zhong, X. YangPages: 383 – 392
15) Emoception: Selective Affective Layer Fine-Tuning of Video Vision Transformers for Player Arousal Change Recognition From Gameplay FootageAuthor(s): Y. Xia, I. Khan, M. F. Dewantoro, W. Ouyang, R. ThawonmasPages: 393 – 403
16) REGEN: Real-Time Photorealism Enhancement in Games via a Dual-Stage Generative Network FrameworkAuthor(s): S. Pasios, N. NikolaidisPages: 404 – 410
17) Subgame Pruning: Efficiently Solving Two-Player Imperfect Information Games by Accelerated Public Tree Traversal in CFRAuthor(s): S. Zhang, P. Yang, Z. Zeng, J. ZhangPages: 411 – 417
18) Letter to the Editor: Risk Management in Game DevelopmentAuthor(s): D. ŞengülPages: 418 – 421

