1) Emotional Design Through Visual Aesthetics in Serious Games: A Scoping ReviewAuthor(s): L. Kallabis, B. Baruque-Zanón, H. Klocke, A. M. Lara-Palma, B. NaujoksPages: 1 – 14
2) A Review of Realistic Weather Simulation Systems in Video Games: From Scripted Skies to Dynamic StormsAuthor(s): C. Mudlapur, O. P. SinghPages: 15 – 29
3) Grammar-Based Game Description Generation Using Large Language ModelsAuthor(s): T. Tanaka, E. Simo-SerraPages: 30 – 43
4) DPBL: Denoised Player Behavior Representation LearningAuthor(s): W. Li, D. Yao, Z. Xu, C. Gong, Q. Jing, S. Zhao, R. Wu, H. Tan, Z. Hu, T. Lv, C. Fan, J. BiPages: 44 – 55
5) Refining Evaluation Functions for Game 2048 by Extended Temporal Difference LearningAuthor(s): W. Wang, K. MatsuzakiPages: 56 – 65
6) On the Communication Problems of Virtual Reality: Responsiveness, Timeliness, and EffectivenessAuthor(s): C. Michaelides, B. BellaltaPages: 66 – 76
7) LetheVR: A First-Person Serious Game for Empathy and Public Understanding of DementiaAuthor(s): C. Nie, D. Ding, C. Wu, S. Chen, Z. LiPages: 77 – 88
8) Semi-Supervised Tile Embeddings: A General, Multigame Level RepresentationAuthor(s): V. S. R. Atmakuri, K. R. Satvati, A. Sarkar, M. GuzdialPages: 89 – 100
9) Unveiling Virtual Economic Indicators to Improve User Acquisition, Retention, and Monetization: An Application to MMOGsAuthor(s): Á. Moreira, F. Ramos, F. Barros, G. RamalhoPages: 101 – 114
10) Adapting to Teammates in a Cooperative Language GameAuthor(s): C. Archibald, S. Brosnahan, D. BlaylockPages: 115 – 127
11) Compressing the Evaluation Function With Small-Scale Deep Learning on OthelloAuthor(s): T. Yamana, J. HoshinoPages: 128 – 138
12) Unlocking the Metaverse: A Gateway to Multiplayer Game via 3-D Object Security TechnologiesAuthor(s): S. Li, X. Xiao, R. Zhao, S. Yi, Q. Guan, Y. ZhangPages: 139 – 150
13) Adaptive Graph Coordination Strategy in Multiagent Reinforcement LearningAuthor(s): Z. Yu, J. Ruan, D. XingPages: 151 – 162
14) Reasoning Capabilities of Large Language Models in GamesAuthor(s): C. Poglitsch, A. Giner, J. PirkerPages: 163 – 172
15) Adapter-RL: Adaptation of Any Agent Using Reinforcement LearningAuthor(s): Y. Jin, G. Slabaugh, S. LucasPages: 173 – 184
16) CrawLLM: An LLM-Based Pipeline for Game Asset GenerationAuthor(s): M. Zammit, A. Liapis, G. N. YannakakisPages: 185 – 196
17) Demystifying the Peeker’s Advantage in Multiplayer First-Person Shooter GamesAuthor(s): C. Michaelides, B. BellaltaPages: 197 – 206
18) More Plays than Atoms in the Universe: The Digitization of a 19th-Century Generator for One-Act ComediesAuthor(s): V. J. Illmer, D. C. Çakir, F. Fischer, M. Schwindt, J. RohePages: 207 – 210
19) Investigating Scale-Independent UCT Exploration Factor StrategiesAuthor(s): R. Schmöcker, C. Schnell, A. DockhornPages: 211 – 216
20) Uncovering the Viral Nature of Toxicity in Competitive Online Video GamesAuthor(s): J. Morrier, A. Mahmassani, R. M. AlvarezPages: 217 – 222
21) A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone-Based SolversAuthor(s): C. -C. Shih, T. -R. Wu, T. H. Wei, Y. -S. Hsu, H. Guei, I. -C. WuPages: 223 – 228
22) Maximizing the Score in “Ticket to Ride”Author(s): E. Schaefer, A. SchaeferPages: 229 – 232
