1) A Survey on the Development of Human-Centered Artificial Agents for Fighting GamesAuthor(s): Martinho Tavares, João M. Carvalho, Armando J. PinhoPages: 839 – 8582) Rediscovering the Past: Serious Games for ArchaeologyAuthor(s): Vittorio Murtas, Vincenzo LombardoPages: 859 – 8723) A Comprehensive Review of Multiagent Reinforcement Learning in Video GamesAuthor(s): Zhengyang Li, Qijin Ji, Xinghong Ling, Quan LiuPages: 873 – 8924) Gamifying Cultural Immersion: Virtual Reality and Mixed Reality in City HeritageAuthor(s): Filippo Sanfilippo, Marius Tataru, Minh Tuan Hua, Inge Johan Straumsøy Johansson, Diana AndonePages: 893 – 9115) Combining Tree Search With Value Prediction Models Capable of Estimating Their UncertaintyAuthor(s): Maciej ŚwiechowskiPages: 912 – 9226) From Generation to Gameplay: Authoring Race Tracks With Repulsive CurvesAuthor(s): Lasse Henrich, Falko KötterPages: 923 – 9327) Harnessing Language for Coordination: A Framework and Benchmark for LLM-Driven Multiagent ControlAuthor(s): Timothée Anne, Noah Syrkis, Meriem Elhosni, Florian Turati, Franck Legendre, Alain Jaquier, Sebastian RisiPages: 933 – 9438) Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD PatientsAuthor(s): Jaehwan You, Jiwoong Heo, Jun-Sang Sunwoo, Ki-Young Jung, Kwanguk KimPages: 944 – 9539) AutoGT: Automatic Generation of Game Trees for Algorithm BenchmarkingAuthor(s): Jan Karwowski, Maciej Świechowski, Jacek MańdziukPages: 954 – 96410) The Game Boy Learning EnvironmentAuthor(s): Edoardo Fazzari, Donato Romano, Fabrizio Falchi, Cesare StefaniniPages: 965 – 97411) Exp3.P-Based Autonomous Decision Algorithm Against Nonstationary Opponents With Partially Known PoliciesAuthor(s): Jin Zhu, Chunhui Du, Jiacheng Chen, Lei Huang, Geir E. DullerudPages: 975 – 98812) PandaSkill—Player Performance and Skill Rating in Esports: Application to League of LegendsAuthor(s): Maxime De Bois, Flora Parmentier, Raphaël Puget, Matthew Tanti, Jordan PeltierPages: 989 – 100213) A Modular Framework for Automated Evaluation of Procedural Content Generation in Serious Games With Deep Reinforcement Learning AgentsAuthor(s): Eleftherios Kalafatis, Konstantinos Mitsis, Konstantia Zarkogianni, Maria Athanasiou, Konstantina NikitaPages: 1003 – 101214) Novelty in Monte Carlo Tree SearchAuthor(s): Hendrik Baier, Michael KaisersPages: 1013 – 102315) A Novel BS-UCT Algorithm With Deep Reinforcement Learning for the Game EWNAuthor(s): Wenzhong Xu, Zhuoxuan Li, Yiding Cao, Xinli Shi, Jinde CaoPages: 1024 – 103416) Exploring Emotional Intelligence Across Job Roles in Video Game Development TeamsAuthor(s): Stefano LambiasePages: 1035 – 104517) Human-Like Bots for Tactical Shooters Using Compute-Efficient SensorsAuthor(s): Niels Justesen, Maria Kaselimi, Sam Snodgrass, Miruna Vozaru, Matthew Schlegel, Jonas Wingren, Gabriella A. B. Barros, Tobias Mahlmann, Shyam Sudhakaran, Wesley Kerr, Albert Wang, Christoffer Holmgård, Georgios N. Yannakakis, Sebastian Risi, Julian TogeliusPages: 1046 – 105918) Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User ExperienceAuthor(s): Louis Nisiotis, Konstantinos EliaPages: 1060 – 106919) Formal Modeling and Analysis of Slot MachinesAuthor(s): Jan Friso Groote, Sander van Heesch, Matthias VolkPages: 1070 – 108320) Seamless Tutorial: Contextual State Transition Generation Based on Player Internal KnowledgeAuthor(s): In-Chang Baek, Taehwa Park, Kyung-Joong KimPages: 1084 – 109721) Personality Assessment System Using Artificial Intelligence in a Game EnvironmentAuthor(s): Georgios Liapis, Ioannis VlahavasPages: 1098 – 111122) Crafting Usability in Neuro-Narrative Games: The Joint Influence of Imagery Perspectives and Task Sequences in BCI–VR SystemAuthor(s): Annan Lu, Mengjie Huang, Kai-Lun Liao, Zhige Chen, Rui YangPages: 1112 – 112423) LLM-Integrated VR NPCs to Support Social Presence and Engagement in a Viking MuseumAuthor(s): Markus Brøndberg Nielsen, Mathias Øgaard Brams Niebuhr, Rasmus Kanne Mikkelsen, Rasmus Odgaard, Ivan NikolovPages: 1125 – 1134

