Halo: Campaign Evolved review – they don’t make ‘em like this any more

PC, Xbox, PlayStation 5; Halo Studios/Xbox Game StudiosHalo’s modernised introduction to all that was great about the 00s’ first-person shooter is also a welcome return trip for those of us who were there at the timeThis 25th-anniversary remake of Xbox’s most iconic shooter comes loaded with symbolism. It arrives at a time when Xbox’s whole gaming division (and indeed the games business as a whole) is in turmoil. It’s been made by Halo Studios, an outfit that has arguably never quite recaptured the magic conjured by Halo: Combat Evolved’s original developer Bungie, a studio now owned by rival Sony. It has been polished and prettified using Unreal Engine 5, making it look and feel more modern at the expense of visual uniqueness: Halo now looks similar to hundreds of other games made with those same tools, where Bungie’s 2001 original, made with a bespoke engine, still looks austerely distinctive. I never wanted to become this person, but: perhaps things were better in the old days?I had my misgivings after opening level, in which the freshly defrosted supersoldier Master Chief fends off an alien attack on a disintegrating spaceship. Originally this was a masterclass in explosive action: you wake up, you look around (once a clever way to determine whether you needed to invert the controls), and you get right into it, firing gaming’s best pistol at chittering alien grunts who scatter from your bullets. Now it’s wrapped in needlessly expanded cutscenes and explanations. Where Halo Studios has made changes to Combat Evolved’s pacing, it really feels noticeable.Halo: Campaign Evolved is out now Continue reading…