PlayStation 5, Xbox, PC; RemedyA surprisingly conventional game from a famously weird developer, this sequel to 2019’s Control is accomplished but safeThis is an arthouse action game from Finnish developer Remedy, masters of exactly this type of thing. It’s a sequel, however, so not only must it clear the high bar that its strikingly distinctive predecessor has set – it must also ideally arrive with a bushel of new ideas. There are clear and valuable strengths here in character progression and the lustrous presentation of its paranormal world, but Resonant doesn’t feel as enjoyably recondite or expansive in its influences as 2019’s Control did. As you wander New York brandishing supernatural abilities against glowing orange foes, the sad sense creeps in that you might be playing any number of games.As paranormal event survivor Jesse Faden, your journey through the original Control was like a sequence of playable Twilight Zone episodes, battling prosaic household objects with supernatural properties that teased and twisted reality inside an endlessly fascinating supernatural government bureau called the Oldest House. You’d navigate architecturally impossible spaces bridging the subconscious and the bricks-and-mortar world, in order to defeat a malevolent fridge. That’s broadly true again in Resonant, albeit with diminishing returns. This time you’re playing as Jesse’s brother Dylan, waking up after years of containment in the Oldest House to find its contents have escaped into downtown Manhattan. So you head out of the interesting place, and into a setting you’ve explored before in Marvel’s Spider-Man, The Division, Max Payne, and others ad infinitum. Continue reading…
